将以下代码复制到你网站最底部即可实现
<canvas id="fireworks" style="position: fixed; left: 0px; top: 0px; pointer-events: none; z-index: 2147483647; width: 1920px; height: 151px;" width="3840" height="302"></canvas>
<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/animejs@3.0.1/lib/anime.min.js"></script>
<script type="text/javascript">
function updateCoords(e) {
pointerX = (e.clientX || e.touches[0].clientX) - canvasEl.getBoundingClientRect().left,
pointerY = e.clientY || e.touches[0].clientY - canvasEl.getBoundingClientRect().top
}
function setParticuleDirection(e) {
var t = anime.random(0, 360) * Math.PI / 180,
a = anime.random(50, 180),
n = [-1, 1][anime.random(0, 1)] * a;
return {
x: e.x + n * Math.cos(t),
y: e.y + n * Math.sin(t)
}
}
function createParticule(e, t) {
var a = {};
return a.x = e,
a.y = t,
a.color = colors[anime.random(0, colors.length - 1)],
a.radius = anime.random(16, 32),
a.endPos = setParticuleDirection(a),
a.draw = function() {
ctx.beginPath(),
ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0),
ctx.fillStyle = a.color,
ctx.fill()
},
a
}
function createCircle(e, t) {
var a = {};
return a.x = e,
a.y = t,
a.color = "#F00",
a.radius = .1,
a.alpha = .5,
a.lineWidth = 6,
a.draw = function() {
ctx.globalAlpha = a.alpha,
ctx.beginPath(),
ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0),
ctx.lineWidth = a.lineWidth,
ctx.strokeStyle = a.color,
ctx.stroke(),
ctx.globalAlpha = 1
},
a
}
function renderParticule(e) {
for (var t = 0; t < e.animatables.length; t++)
e.animatables[t].target.draw()
}
function animateParticules(e, t) {
for (var a = createCircle(e, t), n = [], i = 0; i < numberOfParticules; i++)
n.push(createParticule(e, t));
anime.timeline().add({
targets: n,
x: function(e) {
return e.endPos.x
},
y: function(e) {
return e.endPos.y
},
radius: .1,
duration: anime.random(1200, 1800),
easing: "easeOutExpo",
update: renderParticule
}).add({
targets: a,
radius: anime.random(80, 160),
lineWidth: 0,
alpha: {
value: 0,
easing: "linear",
duration: anime.random(600, 800)
},
duration: anime.random(1200, 1800),
easing: "easeOutExpo",
update: renderParticule,
offset: 0
})
}
function debounce(fn, delay) {
var timer
return function() {
var context = this
var args = arguments
clearTimeout(timer)
timer = setTimeout(function() {
fn.apply(context, args)
}, delay)
}
}
var canvasEl = document.querySelector("#fireworks");
if (canvasEl) {
var ctx = canvasEl.getContext("2d"),
numberOfParticules = 30,
pointerX = 0,
pointerY = 0,
tap = "mousedown",
colors = ["#FF1461", "#18FF92", "#5A87FF", "#FBF38C"],
setCanvasSize = debounce(function() {
canvasEl.width = 2 * window.innerWidth,
canvasEl.height = 2 * window.innerHeight,
canvasEl.style.width = window.innerWidth + "px",
canvasEl.style.height = window.innerHeight + "px",
canvasEl.getContext("2d").scale(2, 2)
}, 500),
render = anime({
duration: 1 / 0,
update: function() {
ctx.clearRect(0, 0, canvasEl.width, canvasEl.height)
}
});
document.addEventListener(tap, function(e) {
"sidebar" !== e.target.id && "toggle-sidebar" !== e.target.id && "A" !== e.target.nodeName && "IMG" !== e.target.nodeName && (render.play(),
updateCoords(e),
animateParticules(pointerX, pointerY))
}, !1),
setCanvasSize(),
window.addEventListener("resize", setCanvasSize, !1)
}
</script>
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